Simple path
How this lab works
You make one cool machine, improve it like version two, and then turn it into a story universe with heroes, problems, and missions.
Build your machine
Pick a mission, color, power source, and wow feature.
Upgrade version two
Add stronger features, fix rough spots, and test your buttons again.
Grow a story world
Turn the machine into characters, a setting, a problem, and a mission scene.
Adventure board
Three missions. One awesome final creation.
Start with a machine idea, upgrade it like a real developer, and finish with a story world that feels ready for a movie, comic, or game.
Part 1
Machine Lab
Use the controls like a real app designer. Your goal is to make a machine someone would want to click, explore, and remember.
Choose your parts
Pick what the machine does, how it looks, and what makes it special.
If you get stuck, start with the job. Ask, "What should this machine help people do?"
Your machine reveal
This preview changes every time you build or upgrade your idea.
Version 1
Solar Sky Builder
A bright brick machine that helps teams move fast, stay safe, and build with confidence.
Part 1 upgrade mission
Upgrade Lab
Version one is just the start. Real developers improve the design, add features, and test what happens when people press things.
Pick an upgrade challenge
Choose one mission or mix several together.
UX means user experience. In easy words, it means: "Does this app feel easy, clear, and fun?"
Testing checklist
Check each box after you test your improved version.
Version two board
See what changed after your upgrade choices.
Version 2
Solar Sky Builder 2.0
What changed
How it feels now
Part 2
Story World Lab
Now your machine becomes the heart of a bigger universe. Think like a movie maker: who uses the machine, where are they, and what mission matters most?
Build your world
These questions help grow one machine idea into a full adventure.
A strong story world has people we care about, a place we can picture, and a problem big enough to matter.
Your story universe
Use this board when it is time to share your favorite machine and story world.
Story title
The Sky Builder and the Library Bridge
Characters
Setting
Problem
Mission
Adventure scene
Teacher toolbox
Ready-to-teach lesson support
Everything here is for running the lesson smoothly without turning the student view into a wall of teacher notes.
90-minute lesson flow
Split the class into two 45-minute sessions with a short thinking break in the middle.
The hook
Show the app and tell students version one is only the beginning.
Upgrade mission
Students test, choose improvements, and build version two.
Test and reflect
Students click everything, fix rough spots, and think like designers.
Designer thinking
Ask: what would make someone say "wow" in the app store?
Story world build
Use the final machine to create characters, a world, a problem, and a mission.
Share out
Students present the upgrade, machine, and one favorite story detail.
Prompt vault
Use these when students are ready to push version one into something stronger.
Visual upgrade
"Make my machine app more colorful and exciting. Add animations when I press buttons and improve the layout so it feels like a real game."
Feature upgrade
"Add at least 5 new machine types, more colors, and more special features. Make the results more detailed."
Challenge upgrade
"Add a save favorite button, a reset button, and make the design feel like a futuristic control panel."
Story world prompt
"Create a story world based on my machine. Include characters, a setting, a problem, a mission, and one exciting scene."
Presentation coach
Students can use this when they stand up and show what they made.
- Show your best machine on the screen.
- Explain one upgrade that made version two better.
- Name the hero, the place, and the mission.
- Tell one cool part that makes the world unique.
- End with what you would build next.
Quick kid words
Fast definitions you can point to in class.
A thing your app can do.
How easy and fun the app feels.
Try again and make it better.
The big goal your hero must finish.
The place where the story happens.
The problem that makes the story exciting.